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A collection of standard libraries for vvvv including VL.Stride, VL.Skia, VL.ImGui, msgpack.org[VL]

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# PR Details See Title. ## Description Adds help flag for ObjectEditor to HowTo Build A Custom Editor.vl. Added a "dummy" ObjectEditorFactory node to the patch to be able to...

# PR Details Adds `TextureSliceView` node and improves texture tooltip to show the view and base differences of size and mip level. ## Description ## Related Issue Needs merge and...

# PR Details adds a Title input on Skia Renderer ## Related Issue ## Motivation and Context ## Types of changes - [ ] Docs change / refactoring / dependency...

## Description * New pins on `RenderWindow` and `SceneWindow` to set the output color space. * New convenience node `OutputColorSpaces` to get the most common 3 combinations of color space...

The FontStyle is deprecated in SkiaSharp and was replaced with 3 enums allowing for a far wide range of font variations. We should also deprecate the current style-only approach and...

VL.Skia

**Is your feature request related to a problem? Please describe.** It is tedious to add IsAssigned node and If region. **Describe the solution you'd like** [please have a look!](https://discourse.vvvv.org/t/isassigned-region/23747/14)

Following [some discussion here](https://github.com/vvvv/VL.StandardLibs/issues/347) with @jhnnslmk, some proposals to change camera behaviour wrt the mousewheel: * mousewheel dollies in/out (instead of changing FoV) * this is in line with the...

Half-Life NoClip Camera aka Unity Scene View Camera / Unreal Engine Scene View Camera / Stride Game Studio Camera ... kind of controls

VL.Stride

# PR Details Added udp socket client ## Description Allows to connect to remote UDP Socket ## Related Issue https://forum.vvvv.org/t/observable-udp-socket/24484/3 ## Motivation and Context Could not connect to remote UDP...

# PR Details This pull request introduces an additional Naming Policy pin to the experimental `ObjectToJson` node, enabling users to specify the casing of properties for a serialized C# object....