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A collection of standard libraries for vvvv including VL.Stride, VL.Skia, VL.ImGui, msgpack.org[VL]

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done similar to the physics debug scene.

enhancement
VL.Stride

- Quad - Grid - Circle - Segment - Pillow - Rope - Polygon related issues: - https://discourse.vvvv.org/t/aspect-ratio/20157 - https://discourse.vvvv.org/t/texture-transforms-in-stride/20156 - https://discourse.vvvv.org/t/vl-stride-screenquad/19459 - https://discourse.vvvv.org/t/meshes-and-uv/20552 - https://github.com/vvvv/VL.StandardLibs/issues/183 - https://github.com/vvvv/VL.StandardLibs/issues/333 - https://github.com/vvvv/VL.StandardLibs/issues/406...

VL.Stride

so one understands that bloom and another effect only work if it is enabled: https://doc.stride3d.net/latest/en/manual/graphics/post-effects/bright-filter.html

enhancement
VL.Stride

- picking - is it F4? - Camerahandling? - multiple viewports

VL.Stride

gone missing while restructuring. needed for shader draw callbacks.

bug
VL.Stride

Currently just has a few nodes and most inputs are missing - [ ] Add all collider shapes - [ ] Check inputs on collider shapes - [ ] Test...

enhancement
VL.Stride

it could use the same compositor, but two camera renderers, like in the stride docu about RenderTexture: https://doc.stride3d.net/latest/en/manual/graphics/graphics-compositor/render-textures.html most of the work only needs to happen once per scene, e.g....

VL.Stride

check how the MSAA resolver can be enabled for render target textures without the scene system.

VL.Stride

The way how properties as "Gravity" get set is somewhat complicated and "downstream imperative". Can we have the descriptive nature as seen in GameStudio: https://doc.stride3d.net/latest/en/manual/game-studio/game-settings.html?q=GameSettings

VL.Stride

Create a discussion/PR in Stride

VL.Stride