vvs-
vvs-
In _Temple of the Cat_ geometry should be passable from room 81 sector 3,2 to room 69 sector 1,4, but not vice versa.
Using alternate room numbers to create portals is simply wrong. Core engine never used these numbers for anything except swapping rooms. It should use PORTAL functions which is the only...
There is a difference in behavior of action+up and action+jump. Using the latter it is possible to grab edges that are overly high.
Something is wrong in the free fall damage calculations. In _Atlantean Stronghold_ move to `setEntityPos(player,46158,49343,14127,270,0,0)` and then climb down. Try to shimmy right as far as possible and then let...
There should be leaves on the wall in a big room with wolves and timed doors in _Caves_. Due to z-fighting there is a wall texture instead. This is almost...
Lara can shoot through walls. Looks like this can happen at steep angles. It can be seen if she faced the first opened door in _St. Francis' Folly_ but stands...
In original Lara can't swing right on such steep slope or even grab it (second secret in _Caves_).  Related to #96
In original Lara can't grab the opposite ledge from standing jump (she can in OL) and in OL she stumbles over the edge if she takes running jump instead. P.S....
In _St. Francis' Folly_ pushing (not pulling) block towards first door doesn't properly trigger camera switch.
I've seen that occasionally when rats went inside movable blocks or puma went through walls in narrow places. Also, rats can climb on top of movable blocks.