vvs-

Results 43 issues of vvs-

In _Return to Egypt_ Lara can't climb up here in the original engine. ![screenshot from 2015-07-21 20 33 48](https://cloud.githubusercontent.com/assets/5171934/8807901/092f0dc0-2fe8-11e5-9353-c0094614a9e6.png)

Engine
Bug

It seems that clipping happens too early. See for example `setgamef(4,6)` `setEntityPos(player,27242,29836,0,16,0,0)`, then try to rotate camera to the left. Also, try to jump straight up.

Engine
Bug
Graphics

In _City of Khamoon_ `setEntityPos(player,50085,32300,7936,270,0,0)` then jump forward and hold action. Lara will hang to the ceiling.

Game Logic
Engine
Bug

Happens in _Old Mill_: ![screenshot from 2015-08-01 14 37 52](https://cloud.githubusercontent.com/assets/5171934/9021720/10aca8e8-385b-11e5-8485-c3242e08c5bc.png)

Bug
Graphics

Enemies are not aware of flipmap so they are still land based even if room filled with water.

Game Logic
Engine
Bug

It's difficult to describe, just try it :smile:

Engine
Bug
Reproducible

She slides down and then fly forward. It affects her position if there is no wall below.

Game Logic
Engine
Bug

I finally figured out what makes timer in switches behave so weird. It has two stages, but only the _first_ is performed by timer, i.e. deactivate the switch and deactivate...

Game Logic
Engine
Bug

And she does it without a collisional mesh. Also, she dies when moved trough traps in noclip.

Engine
Bug
Collision

In _Atlantis_ the pillars are initially in room 58 and in the wrong order. If level is loaded in noclip state then they have a correct order because they are...

Engine
Bug