OpenTomb
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Lara can push boulders in noclip
And she does it without a collisional mesh. Also, she dies when moved trough traps in noclip.
It's much better now. I even thought that it's fixed. But still it happens rarely.
It is very strange, because Bullet debug drawer shows that both bodies and ghosts are left in last Lara non-noclip position.
I can just block entity callbacks on collision in case Lara is in noclip mode, but it will be really dirty way to do it.
Laras' model indeed has collision tests even without collisional mesh and ghost objects. It's visible when her model is pushed out of the obstacles when moving in noclip mode.
Also, she is vulnerable to damage and affects triggers.
The original bug is not there, but the previous comment is still valid.
I guess she can push enemies for same reason and in normal mode now.