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It seems like a duplicate of #99.

Here's another example: ![screen_00000](https://cloud.githubusercontent.com/assets/5171934/16585791/344398ea-42cb-11e6-9bb0-28539dbed837.png) This one is due to overlapping rooms. I have a few more in TR1.

Partially fixed in 7b8956c2c9ab474e53e44b4400b3c40c2cb8688a. But try to jump up in _Lara's House_ room 13 sector 5,13.

The collision with boulder in overlapped rooms of _Atlantis_ is now fixed. But there are now other ugly bugs in that same room. Also, Lara can't climb in room 84...

Another instance of overlapped rooms collision: ![screen_00000](https://cloud.githubusercontent.com/assets/5171934/20869616/1adf70de-ba87-11e6-84e5-c5598528a9d7.png)

Another overlapping collision which prevents from entering a room and produced visual artefacts. Room 74 in _Tomb of Tihocan_. ![screen_00000](https://cloud.githubusercontent.com/assets/5171934/20978695/e5200cb6-bcba-11e6-84c8-708670aff483.png)

Correct me if I'm wrong, but now all overlapping rooms collision issues seems to be fixed. Except for some rendering glitches I see no more its manifestations. The original example...

At least on Linux V-Sync is enabled in graphics driver. AFAIK in Nvidia windows drivers it's the same.

Looks like your graphics card doesn't support antialiasing? Try to set `render.antialias=0` in `config.lua`. Also, seems that your audio data files are different from what engine expected or missing. Did...