vvs-
vvs-
It seems like a duplicate of #99.
Here's another example:  This one is due to overlapping rooms. I have a few more in TR1.
Partially fixed in 7b8956c2c9ab474e53e44b4400b3c40c2cb8688a. But try to jump up in _Lara's House_ room 13 sector 5,13.
The collision with boulder in overlapped rooms of _Atlantis_ is now fixed. But there are now other ugly bugs in that same room. Also, Lara can't climb in room 84...
Another instance of overlapped rooms collision: 
Another overlapping collision which prevents from entering a room and produced visual artefacts. Room 74 in _Tomb of Tihocan_. 
Correct me if I'm wrong, but now all overlapping rooms collision issues seems to be fixed. Except for some rendering glitches I see no more its manifestations. The original example...
Related to #367.
At least on Linux V-Sync is enabled in graphics driver. AFAIK in Nvidia windows drivers it's the same.
Looks like your graphics card doesn't support antialiasing? Try to set `render.antialias=0` in `config.lua`. Also, seems that your audio data files are different from what engine expected or missing. Did...