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Collision bug in TR3 house

Open zdimension opened this issue 8 years ago • 8 comments

If you use noclip mode to land on the statue in the garden, you will fall off the statue through the ground and you will land in the room containing the quad track key.

zdimension avatar Mar 02 '16 18:03 zdimension

I can confirm this is still happening. It is related to the collision mesh generation algorithm:

http://i.imgur.com/9ncfkkF.png

The collision for the sector, which the Horse Statue is placed upon extrudes too high.

Gh0stBlade avatar Jun 22 '16 10:06 Gh0stBlade

It seems like a duplicate of #99.

vvs- avatar Jun 22 '16 12:06 vvs-

Here's another example: screen_00000 This one is due to overlapping rooms.

I have a few more in TR1.

vvs- avatar Jul 05 '16 13:07 vvs-

Partially fixed in 7b8956c2c9ab474e53e44b4400b3c40c2cb8688a. But try to jump up in Lara's House room 13 sector 5,13.

vvs- avatar Nov 08 '16 17:11 vvs-

The collision with boulder in overlapped rooms of Atlantis is now fixed. But there are now other ugly bugs in that same room. Also, Lara can't climb in room 84 anymore. screen_00000 screen_00001

vvs- avatar Dec 04 '16 19:12 vvs-

Another instance of overlapped rooms collision: screen_00000

vvs- avatar Dec 04 '16 22:12 vvs-

Another overlapping collision which prevents from entering a room and produced visual artefacts. Room 74 in Tomb of Tihocan. screen_00000

vvs- avatar Dec 07 '16 17:12 vvs-

Correct me if I'm wrong, but now all overlapping rooms collision issues seems to be fixed. Except for some rendering glitches I see no more its manifestations.

The original example seems to be just a hole in mesh under statics. This is exploitable only by using OT debugging aids (noclip). Should it be considered a bug after all?

vvs- avatar Dec 10 '16 20:12 vvs-