OpenTomb
OpenTomb copied to clipboard
Collision bug in TR3 house
If you use noclip mode to land on the statue in the garden, you will fall off the statue through the ground and you will land in the room containing the quad track key.
I can confirm this is still happening. It is related to the collision mesh generation algorithm:
http://i.imgur.com/9ncfkkF.png
The collision for the sector, which the Horse Statue is placed upon extrudes too high.
It seems like a duplicate of #99.
Here's another example:
This one is due to overlapping rooms.
I have a few more in TR1.
Partially fixed in 7b8956c2c9ab474e53e44b4400b3c40c2cb8688a. But try to jump up in Lara's House room 13 sector 5,13.
The collision with boulder in overlapped rooms of Atlantis is now fixed. But there are now other ugly bugs in that same room. Also, Lara can't climb in room 84 anymore.
Another instance of overlapped rooms collision:
Another overlapping collision which prevents from entering a room and produced visual artefacts. Room 74 in Tomb of Tihocan.
Correct me if I'm wrong, but now all overlapping rooms collision issues seems to be fixed. Except for some rendering glitches I see no more its manifestations.
The original example seems to be just a hole in mesh under statics. This is exploitable only by using OT debugging aids (noclip). Should it be considered a bug after all?