vvs-
vvs-
Also, happens with the last door in _Temple of the Cat_ level.
Happens in _The Hive_ before doors inside room 29.
Step back and Lara teleports into water: 
It's much better now. I even thought that it's fixed. But still it happens rarely.
Laras' model indeed has collision tests even without collisional mesh and ghost objects. It's visible when her model is pushed out of the obstacles when moving in noclip mode.
Also, she is vulnerable to damage and affects triggers.
The original bug is not there, but the previous comment is still valid.
I guess she can push enemies for same reason and in normal mode now.
That depends on what you are trying to achieve. If you want to make it easy to install the _working_ engine then you can't ignore TR3-5 `ogg` tracks as the...
> There is no working codec for Eidos RPL (Escape) format Who said that? I'm watching FMVs from TR1 right now using ffmpeg.