ClientSim
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Client Simulator for World Building
Specifically when instantiating a U# component, setting variables will not update the editor to reflect those variables, but the values of those variables are being set properly and can be...
Hello, I migrated a world project with the Creator Companion to the new system. It contained CyanEmu, and as expected got overriden by the ClientSim install. I've applied the project...
- Axis DeadZone processor (default values) added to MovementHorizontal+Vertical InputActions in GamePad Control Scheme
currently InputManager.GetLastUsedInputMethod() will allways return VRCInputMethod.Count in editor but will actully return the last used input method inside vrchat
Assets\com.vrchat.ClientSim\Runtime\Helpers\ClientSimSpatialAudioHelper.cs(8,48): error CS0246: The type or namespace name 'ONSPAudioSource' could not be found (are you missing a using directive or an assembly reference?) Assets\com.vrchat.ClientSim\Runtime\Helpers\ClientSimSpatialAudioHelper.cs(15,17): error CS0246: The type or namespace...
When having a sequential spawn, at launch of Sim, you spawn at the second spawn point. Respawning via sim menu takes you to the vrcworld spawn.
When using ClientSim's "Remove EditorOnly" feature, objects tagged with EditorOnly will only be removed with modified project settings. Users need to have both: - "Enter Play Mode Options" enabled -...
The Client Simulator released yesterday seems to get a large velocity spike when walking up steps. This spike does not occur in VRChat itself. I have tested this with a...
The moved Canvas does have the VRCUIShape script and the whole thing works in-game and with CyanEmu. [UIIssueTest.unitypackage.zip](https://github.com/vrchat-community/ClientSim/files/8714901/UIIssueTest.unitypackage.zip)
Works in-game and with CyanEmu, doesn't with ClientSim. No idea if this should be reported to UdonSharp repository or here. _Additionally, **OnPlayerTriggerEnter** doesn't trigger when interacting with the chair from...