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Instantiated U# classes do not update values in editor but do ingame

Open GlitchyDev opened this issue 2 years ago • 0 comments

Specifically when instantiating a U# component, setting variables will not update the editor to reflect those variables, but the values of those variables are being set properly and can be tested ingame.

I am uncertain if it effects all instances of instantiation, but is reproducible in current project

GlitchyDev avatar Aug 14 '22 00:08 GlitchyDev