Kelsey

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The fizzler should be at the entrance, instead of at the exit, and enabled by default.

In P1 I think I also fixed this while redoing the coop checkpoints.

Just checked, there's still configuration to make them appear (it's a random chance for wall crushers only), but I'm not sure if the vines would still clip.

The problem with this is that the conductive plate surface is raised up slightly, so things would clip through it, and it'd also cause problems with embedded items like funnels....

Cubes become viewmodels when held in Coop, which are more easily networked but don't quite collide with stuff properly. Normally that's not a problem, since you can't pick up objects...

Ideally the clip should only be present in Coop, unless it also has some use in singleplayer.

If it still plays the smash sound this would be a bug, but otherwise it's intentional - the inside of a CRT needs to be a vacuum, if the screen...