Kelsey
Kelsey
What do you mean things can break them, there literally isn't a broken version for it to use...does it just play the sounds?
Probably related to #3017
This is already a thing for P1 and I was also planning to add it for Old Aperture, but I don't think Clean/Overgrown usually do this...
I was thinking what might be a better way of implementing this is with a "start open" property on the entrance door item. That way you can configure it per-map,...
Honestly I prefer having this as a stylevar/item property over tying it to specific corridors
HMW's Try Anything Twice for P1 already includes this exact particle system, so we could just port that.
No. I hate splitting similar items, I prefer to combine them if possible. Having Start Reversed won't be that confusing, players will figure out what it does.
What would probably be a better idea is to use Cube Type to switch between center, and offset in 4 directions.
The cube type thing seems needlessly complex. Maybe we should go back to using Start Reversed for this, but rather than having it offset towards the voxel edge, we have...