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Cubes can be passed from below of the fizzler from the Standart Coop Checkpoint
Title.
The fizzler should be at the entrance, instead of at the exit, and enabled by default.
You shouldn't be able to do that actually - there's a second invisible fizzler in that space which also briefly turns on.
The reason for the fizzler is that it prevents one player from clearing their portals inside the room (which might affect the puzzle).
@TeamSpen210 Shorten the distance of Fizzler and door, don't let the cube living space.
We need the space so the door arms can fit in, otherwise they'll stick through the walls and look stupid.
Try on the behind the door: -)
I think this is fixed now? At least in some styles
In clean, it think it is. We should give it a check in other styles tho.
In P1 I think I also fixed this while redoing the coop checkpoints.
@TeamSpen210 - So, this is now fixed in all styles?
The bug is not fixed...
This now happens again in all the styles (tested with version 4.41.0.). However, this bug does not happen with the Separated Coop Checkpoint.