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Cubes can be passed from below of the fizzler from the Standart Coop Checkpoint

Open LautaroL20 opened this issue 8 years ago • 12 comments

Title.

LautaroL20 avatar Feb 09 '17 14:02 LautaroL20

The fizzler should be at the entrance, instead of at the exit, and enabled by default.

vrad-exe avatar Feb 09 '17 18:02 vrad-exe

You shouldn't be able to do that actually - there's a second invisible fizzler in that space which also briefly turns on.

TeamSpen210 avatar Feb 09 '17 23:02 TeamSpen210

The reason for the fizzler is that it prevents one player from clearing their portals inside the room (which might affect the puzzle).

TeamSpen210 avatar Feb 09 '17 23:02 TeamSpen210

@TeamSpen210 Shorten the distance of Fizzler and door, don't let the cube living space.

goodDOS avatar Feb 10 '17 07:02 goodDOS

We need the space so the door arms can fit in, otherwise they'll stick through the walls and look stupid.

TeamSpen210 avatar Feb 10 '17 07:02 TeamSpen210

Try on the behind the door: -)

goodDOS avatar Feb 11 '17 14:02 goodDOS

I think this is fixed now? At least in some styles

vrad-exe avatar Mar 28 '22 18:03 vrad-exe

In clean, it think it is. We should give it a check in other styles tho.

LautaroL20 avatar Mar 29 '22 00:03 LautaroL20

In P1 I think I also fixed this while redoing the coop checkpoints.

vrad-exe avatar Mar 29 '22 00:03 vrad-exe

@TeamSpen210 - So, this is now fixed in all styles?

LautaroL20 avatar Jul 10 '22 06:07 LautaroL20

The bug is not fixed...

LautaroL20 avatar Jul 12 '22 09:07 LautaroL20

This now happens again in all the styles (tested with version 4.41.0.). However, this bug does not happen with the Separated Coop Checkpoint.

LautaroL20 avatar Jul 12 '22 10:07 LautaroL20