Marcin Ignac

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You can already pan with shift which is enough for most cases.

Right click "look around" like in FPS is an interesting idea though.

This is really cool actually to fly around. @simonharrisco Please review comments here https://github.com/pex-gl/pex-renderer/pull/214

I did have issues with spaces, so thats good catch

There is quite difference between pex and BabylonJS or ThreeJS https://github.com/vorg/pbr-compare ![screenshot](https://user-images.githubusercontent.com/171001/39817425-0442500e-5396-11e8-80f8-225b046a3e34.jpg)

Existing implementations Cesium https://github.com/AnalyticalGraphicsInc/cesium/blob/d64ae0ac77a9ec3fb4fa27d2dfc9a7c7a86310f3/Source/ThirdParty/GltfPipeline/processPbrMetallicRoughness.js glTF WebGL http://github.khronos.org/glTF-WebGL-PBR/ glTF https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#appendix-b-brdf-implementation

Filament https://github.com/google/filament

Reopening since we moved to Filament implementation

Status update: I've printed all the code on 5 pages of A3 and will do manual review at home

- [ ] update pbr-compare to the newest pex-renderer - [ ] rotate cubemaps in all engines if possible to the same orientation - [ ] write down differences and...