pex-renderer
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Implement Flying Camera Controller
Is there any plans to implement (or desire for) a flying camera such as Unity / Unreal / Houdini default viewport (preview) camera? Orbiter is nice but hard to explore world-space effects.
https://youtu.be/aCM3J4fG8B0
You can already pan with shift which is enough for most cases.
Right click "look around" like in FPS is an interesting idea though.
This is really cool actually to fly around.
@simonharrisco Please review comments here https://github.com/pex-gl/pex-renderer/pull/214