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Implement Flying Camera Controller

Open simonharrisco opened this issue 6 years ago • 3 comments

Is there any plans to implement (or desire for) a flying camera such as Unity / Unreal / Houdini default viewport (preview) camera? Orbiter is nice but hard to explore world-space effects.

https://youtu.be/aCM3J4fG8B0

simonharrisco avatar May 15 '19 09:05 simonharrisco

You can already pan with shift which is enough for most cases.

vorg avatar May 15 '19 10:05 vorg

Right click "look around" like in FPS is an interesting idea though.

vorg avatar May 15 '19 10:05 vorg

This is really cool actually to fly around.

@simonharrisco Please review comments here https://github.com/pex-gl/pex-renderer/pull/214

vorg avatar Jul 16 '19 13:07 vorg