viksl
viksl
@smix8 Is there a way to use this workaround with a tilemap too, please?
`but tree_exited is the opposite; parents emit it first.` From the list children exited first as well as exiting and then their parent, or am I missing something, it's late...
Yeah, it seems _exit_tree(), tree_exiting, notification_exit_tree are "deep bottom up", tree_exited is "deep top to bottom", notification_predelete is "deep bottom up". tree_exited has the same order as _ready() callback, notification_ready...
> > > Note that this functionality already exists, even if the methods are a bit confusing. If you want to translate relative to the parent, you can use `transform.origin...
@Calinou Please, could we bump this up from 3.x to 4.0 or so? I understand that in 3.x it was a discussion since it was a breaking change but now...
Then could we make changes to the docs with a note in Translate it works in a different space perhaps, you know for now? I checked some other parts in...
I tried it just now but it results in the same behaviour as in the video (movement jitter). I am considering cutting the colliders into smaller shapes but as I...
@Calinou Sorry to bother you but would you mind checking this: https://youtu.be/UcHz3L4Hw2Y it's a 3 minute video I made (turn the sound on). I changed colliders to smaller sizes and...
@GNSS-Stylist I think that would be possible but, I did not mention it in the last post since I didn't want to create an extra replay with github edit not...
@GNSS-Stylist Oki, let's ignore my last post and the one before, sorry I accidentaly commented only the first line of the code and did not notice it until now. Anyway...