Vincent Verhoeven

Results 7 issues of Vincent Verhoeven

On my PC, starting a new game in a release build of OpenNotrium takes about 12 seconds. Contrast with Ville's Notrium 1.345 which takes about 2 seconds to create a...

If we ever want to be able to distribute our game, we can't go opening or writing files at random locations. Windows, Linux and Mac have different conventions about where...

I suspect the intention was to make the menu music play whenever the menu is shown, however there's a bug in that code: at https://github.com/verhoevenv/OpenNotrium/blob/96bad237cbbc4f162bd7e45dc9866934768385fa/WinMain.cpp#L1340 ``` SwapSourceFilter("music/menu/menu.mp3"); ``` references an...

MP3's are not easily supported due to legal constraints. It's a serious pain to get the libraries on all platforms (that's what I'm currently struggling with on Mac). The libraries...

Improvements to debugging. This will mostly be about unearthing what already exists, and making it clear and usable in the code. Possible things: - More fine-grained log files, for example...

The .dat files are unreadable, unwritable and unmaintainable. We should move to either something more readable (JSON-like?) or a full-blown scripting language. It seems useful that we can either keep...

Data files might be internally inconsistent. We should be able to easily validate if a mod is consistent. I see two ways: - Create a different tool for this, maybe...