Results 52 comments of Veden

For non-resourced chunks the hive rate is roughly 2 per 1000 spawners. Resources chunks are 200 per 1000 spawners are hives. FACTO-54 had to do with how attracted groups where...

There was an issue with initial chunk scanning not setting resources on a chunk before doing initial spawner upgrades.

The group disappearing is due to the squad cleanup logic. Can you provide a save?

At least one issue with the stuck biters has to do with the last unit not making it to the unit group.

the second should be improved in the latest version and the first issue should be improved in the next version.

Thanks for the report, this should be fixed in 3.3.4

Something like 50% evolution

Required no, but otherwise the effect is that when new chunks are generated by the Factorio engine it takes twice the amount of time to convert vanilla enemy structures to...

Yes, the spawning of buildings is using the vanilla factorio mechanism. Rampant hooks the on_biter_base_built and does a replacement of the entities or removal based on the base the structures...