Veden
Veden
pretty much. I'm trying out having both siegeAI and revenge builders do the one chunk attack and two chunks settle logic in an unreleased version.
I don't see any units associated with the first unit group screenshot. The reason for two chunks max is that is how far the pathing looks forward to move, in...
in the last screenshot the group actually tried to settle the chunk before the wall which most likely means that they planned that settling spot 3 chunks out.
> Do you mean that builders squad selected this chunk when biters were 3 chunks away from it and they did not take into account the proximity of player's walls/turrets?...
If it is changing faction type then yes, otherwise no
Haven't made these fixes yet. The newest version cleared everything due to some breaking internal changes, so 2) is expected for a while but eventually should be upgrading within a...
base upgrades or mutations are a separate point pool then attack waves, migration, or siege
I appreciate you continuing to provide feedback and post bugs. I'm working on another project and I'm not sure when I will return to Factorio. I expect when the expansion...
Something like 50% evolution
https://github.com/veden/Rampant/blob/master/libs/AIPlanning.lua#L143 to https://github.com/veden/Rampant/blob/master/libs/AIPlanning.lua#L155 Points are based on the difficulty mod setting, active nest count, evolution level, base AI state, and temperament level