vduboisdendien-legion

Results 6 issues of vduboisdendien-legion

## Summary In order to separate the game simulation thread from the render thread, our data model needs to be reflected (from game to render). Doing some experiments with a...

area: renderer

In order to fit blender convention and overral, math convention used in the academic world, we need to switch our convention to the followings: * right handed world locator *...

area: renderer
priority: P2

``` // TODO: From this point, we should be per RenderViewport, each viewport owning its own top level cameras. Each viewport should define a set of properties (camera, grid, gizmos,...

``` Change for node.name asap ``` https://github.com/legion-labs/legion/blob/3c7042bbcf983bcb1661da50b8b86889e7b92a9d/crates/lgn-graphics-renderer/src/core/render_graph/render_graph.rs#L1684

We need to interface as soon as possible MeshOptimizer during the compilation process. * mesh should always use 16 bits indices * the mesh pipeline should be ready for mesh...

area: renderer

Implement a stub for the Visibility step of the rendering pipeline. Even if there is no real visibility computation done, it should interface well with the ObjectModel and the PrepareRender.

area: renderer