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Core: switch to blender mesh/math conventions

Open vduboisdendien-legion opened this issue 2 years ago • 0 comments

In order to fit blender convention and overral, math convention used in the academic world, we need to switch our convention to the followings:

  • right handed world locator
  • z up
  • winding: CCW
  • camera: look in the minus Z axis
  • etc... All those conventions are the one used in Blender for instance.

vduboisdendien-legion avatar Jun 06 '22 20:06 vduboisdendien-legion