Raoul v. R.

Results 158 comments of Raoul v. R.

Thanks for the references. I can't say that I'm a fan of SSR, but I'll consider adding it.

Thanks, that implementation does look pretty good 👌 My current plan is to finish the `SSAOEffect`, improve the `ToneMappingEffect` and then start working on SSR.

See [this comment](https://github.com/vanruesc/postprocessing/issues/279#issuecomment-800973576) for the current plans regarding SSR. I haven't forgotten about it, but it's currently not a great time to use SSR with `three`. The point of SSR...

@DolphinIQ Hey, thanks! The priority of SSR doesn't really change, but MRT definitely opens up a path to an efficient implementation. We still need a reliable way to modify three's...

> allowing (project side) any effect being selective would really be great. I agree, but I'm not sure if this can be generalized. Different effects rely on different data. For...

No problem, I appreciate the input!

Three doesn't support MRT yet, so we [can't simultaneously render the AO, edges and weights out](https://github.com/godotengine/godot/blob/950dedbb6858458b5944523bf806e35eb4d6a5d8/servers/rendering/renderer_rd/shaders/ssao.glsl#L458-L461). We can also not render the actual scene normals, including those from normalmaps, in...

> It looks like it's just writing out to the X and Y fields of the target buffer Oh, you're right! I should've looked closer. > Perhaps there are some...

Hi, > Would that be possible to achieve with this library no, the `OutlineEffect` doesn't currently support this use case. Outlines are detected based on depth, so when an object...