Manuel Alfayate Corchete
Manuel Alfayate Corchete
@cinnamonmatexfce No problem! I can do any experiments and re-builds as you need/want. Calibrating analog axes can be done correctly with `-config-inputs` then `b` and the returned values are correct....
@cinnamonmatexfce I also tried that, but it makes no difference either.
> VRR isn't supported in SDL2, so there's no easy way to add that. Perhaps only with the OpenGL back-end, if it matures enough to become the default option. Or...
> Maybe I'm missing something, but I think that's only possible with the OpenGL back-end (where you can set the GL swap interval). Otherwise, you just have the Presenter VSYNC...
Thanks for taking the time to answer, @flagrama In fact, I have looked at the Ruby component, and it seems to be able to use SDL for everything except video:...
@flyinghead I'm using libretro. MESA is latest stable but I have also tried with latest MESA gitlab code, with the same results. If someone tests this on Intel graphics (ANV)...
@flyinghead I have noticed that the mentioned problems don't happen if I set "Alpha Sorting" to "Per Triangle (Normal)" instead of "Per Pixel", but that means Daytona has missing parts...
@flyinghead I did an standalone build with the latest GIT code (including your latest commits of course) and the problem is present there, too. So, yes: standalone is equally affected....
@flyinghead I did the changes you pointed me to, and the same problems persist, sorry.
I don't have NVIDIA hardware, the issue only happens on MESA + Intel XE, as far as I know.