Manuel Alfayate Corchete

Results 532 comments of Manuel Alfayate Corchete

@flyinghead Sorry to reopen this, but I am sometimes still hearing crackling/dropouts with 32/36ms@48KHz audio buffer with direct ALSA here, be it with CHD or CUE/BIN/GDI uncompressed images. Please note...

> Hi @vanfanel , fyi regarding the audio buffer/latency setting in retroarch, when dynamic rate control is enabled then retroarch will target 50% saturation of the audio buffer, which means...

@crazii I tested those two builds but they are silent on my computer.

@crazii Of course! Here's the log: [LOGG.TXT](https://github.com/crazii/SBEMU/files/15138621/LOGG.TXT)

@crazii That version works! It sounds as good as it used to sound! :) Mask all the cases of amplifiers bit 7 was the solution!!! Thanks!!!!

@crazii Please merge this into new releases. I tried the new 1.1BETA and it's silent again :(

> Well, that's what `host_rate` does. It controls how the refresh rate of the emulated VGA adapter is determined. It doesn't try to change the refresh rate of your _monitor_...

These are SDL2+GL games that run perfectly well while obeying the host refresh rate of ~120Hz. They show perfectly smooth framerates by: 1) Swapping the video buffers ~120 times per...

> > VRR does not work like "do ~60 frame swaps per second on a ~120 Hz display and we get perfect scrolls magically". > > But that's exactly how...

@johnnovak Yes, I think you are totally right on this: the problem here is my monitor VRR range, possibly starting around 70Hz: that explains why 70Hz games look perfectly smooth...