Manuel Alfayate Corchete
Manuel Alfayate Corchete
> Drive by comment: Wayland was made with embedded use cases in mind. If you run a lightweight/minimal Wayland compositor (e.g. [cage](https://github.com/Hjdskes/cage)) you'll likely only see a negligible difference to...
> My experiment: **GLFW with KMS/DRM** https://github.com/leonkasovan/glfw-plus > > Far from perfect. But it does the basic. **example/triangle-opengles** work just fine in aarch64 (raspberry pi and handheld device) Thanks for...
I'd be interested on the RSDKv5U engine, which I use on Wayland currently because GLFW lacked KMS/DRM support until now: https://github.com/RSDKModding/RSDKv5-Decompilation Also, what DRM API did you use, the legacy...
> > I'd be interested on the RSDKv5U engine, which I use on Wayland currently because GLFW lacked KMS/DRM support until now: https://github.com/RSDKModding/RSDKv5-Decompilation > > Also, what DRM API did...
@leonkasovan That's very curious... hardware made during the last 10 years or so should be Atomic compatible if I'm not mistaken.
If you use GNU/Linux, vkBasalt is what I use to enforce very nice shaders on this and other games :) If you use another OS.. well, no idea.
@Eckoa Do you know if it has been superseeded by other project or simething like that? This is a fantastic project...
@Eckoa feature-wise, vkBasalt is perfect for me. I am worried It stops working because of API changes, etc... But I guess thats covered by "maintenance mode"?
It's broken here, too. Using Debian 13 + Wayland-only desktop (ie: SDL2 works on Wayland directly). I am seeing the exact same symptoms as @Big-the-Fat I do my own builds,...
@fabiangreffrath I bisected the issue. This is the exact commit that breaks it for me: https://github.com/fabiangreffrath/taradino/commit/a464827f640d1f94bd2b5beefbfe0418b53574a9