Manuel Alfayate Corchete

Results 532 comments of Manuel Alfayate Corchete

I updated libSDL2 to stable 2.32.10 from https://github.com/libsdl-org/SDL/releases and now Taradino works as expected on SDL2/Wayland. Seems you were right, @ashley68k, my previous libSDL2 build was at fault. @Big-the-Fat Try...

I am using latest stable SDL2 as I said, and it's a matter of time until distros update to this SDL2 version, or possibly, as @ashley68k said, they will use...

@hrydgard I tried with several builds from some days ago, and they all do the same. Other games like Lumines seem to work well.

Well, I put some good time into this, and found out this is the commit where the bug started: https://github.com/hrydgard/ppsspp/commit/a1ac79c18354074d090824f44da612a74cdc7266 Note the game may still run normally sometimes: it hangs...

To my surprise, standalone has exactly the same bug. I have updated the bug description accordingly.

I have found out what causes the bug on my system. I usually do my builds with ``` -DCMAKE_C_FLAGS="-march=native -mtune=native" -DCMAKE_CXX_FLAGS="-march=native -mtune=native" ``` Not passing that, the game won't hang...

Passing `-march=alderlake` instead, which is a "safe" flag, yields the same results: the game hangs at the exact same point.

@hrydgard I did a debug standalone build, and ran it with GDB so I can point you guys to the point where it fails: [log.txt](https://github.com/user-attachments/files/16321798/log.txt) Hope it helps.

> Thanks for the backtrace, that might help figuring it out. > > However, this is inconsistent with your initial report, you said that it hangs, but that's clearly a...

> I've been running a bit with both valgrind and UBSAN and it finds nothing. I can't reproduce this on my systems at all :/ What GCC version are you...