Ivan Dlugos
Ivan Dlugos
Currently, all supported functionality is tested in dart, with tests in `objectbox/test/`. While this should work fine and is great for development, it would be nice if we could run...
See #235 This PR uses SceneManagerAPI which is only available in Unity 2020+ Samples: https://sentry.io/organizations/sentry-sdks/performance/summary/?project=5439417&query=transaction.duration%3A%3C15m&statsPeriod=24h&transaction=load-scene&unselectedSeries=p100%28%29 * [x] move to SentryInitialization.cs (or use reflection?) * [ ] figure out if we...
After splitting the Android smoke test build into a separate job and running it via the integration-test scripts (i.e. create empty project, build, add unity, build, test) in PR #686,...
I'll add unit tests & update CI to run alternatively with/without sources in a follow up PR. _Originally posted by @vaind in https://github.com/getsentry/sentry-unity/issues/773#issuecomment-1149018828_
Currently, the Mono scripting backend support is not tested in CI, even though in #751 we've enabled the native crash support. What would need to be done to add this...
Maybe it would be helpful to diagnose some events if you could see that previously a low-memory notification came (https://docs.unity3d.com/ScriptReference/Application-lowMemory.html). * we could add this automatically to breadcrumbs. If we're...
Is there anything useful we should get from here? http://symbolserver.unity3d.com/ for example UnityPlayer.pdb?
Depending on what SDK captures the event, there may be an IP address included for a given user (ID). We should align that to be the same across all types...
Native mobile SDKs expose app version (at least Android does, I haven't checked iOS but I assume it has it as well) - we don't have it in .NET events...
We're using a forked setup-unity action but the change we have there seems to already be in the upstream action so we can remove the fork and use the original....