usidedown
usidedown
Awesome, thanks for the quick response! I'm getting a slight weirdness. Here's my example: ```python import argparse def get_parser(): parser = argparse.ArgumentParser() parser.add_argument('--opt1', choices=['a','b']) parser.add_argument('pos1', type=int, choices=list(range(8))) parser.add_argument('pos2', type=int, choices=list(range(4)))...
> try now? Looks good! Even managed to complete a file starting with - (not possible without --)
I've found this image:  [source](https://presentperfectgaming.com/we-can-be-heroes-of-might-and-magic) This gives a clue to the loss message: `The enemy has found the %{name}. Your quest is a failure.` Where name changes similar to...
Not sure why IWYU suggests string, it's probably a false positive.
> Hi @usidedown what worries me here is that two concepts are mixed up here: the concept of "vertical attack" in the battle UI (which is OK) and the concept...
@oleg-derevenetz I introduced CellDirection and AttackDirection types. They are similar but CellDirection includes only the 6 directions whereas AttackDirections allows for Top and Bottom attacks. Let me know what you...
@oleg-derevenetz Thank you so much for your fixes! > OK. It may not be possible to do this in a convenient way at all, because the hexes are relatively large...
> Hi @usidedown I just made a few more changes, mainly related to improving the clarity of the code by using more "descriptive" names and comments, and by streamlining the...
Hi @Districh-ru. Thank you for taking the time to test this! I'm afraid I didn't understand the problem, the behavior I see in the video isn't changed from the master...
@Districh-ru Perhaps I am missing something? This is the behavior I get with 1.1.8 release: https://github.com/user-attachments/assets/95d16807-0216-4425-b558-04552eb5da10