volcoma
volcoma
Hi :). Well yes mml is just sfml stripped of opengl and other stuff. Its just windowing and input. I did that because sfml depends and uses opengl internally and...
ya its in my bucket list. For now you can only save/load the color style
Currently if you have reg functions in multiple header files you will get redefinition error for rttr__auto__register__. Also you will have to put different reflection stuff inside one RTTR_REGISTRATION block....
:) I even came up with this which will call the reg function only once even if defined in the header and included in multiple TUs. Think about it and...
I can confirm this is true. I have the same problem when used with multiple threads. Is it using some kind of shared state or buffer inside? I believe the...
Well I am using BGFX library that wraps everything in one api. Unfortunetely it does not have a support for geometry shaders yet so thats why I am asking :)
Well integrating the library is a matter of an hour's work tops. Looks pretty easy. The only thing stopping me to replace my existing stuff with your library is this...
Hi. Any idea when this fix would hit master? Seemed like a trivial fix, but like 5 months passed.
also i dont know if it is intended but this code is duplicated in edyn::detach ``` // All manifolds are created by the engine thus destroy all entities. auto manifold_view...
 here is a screenshot of the backtrace. Looks like its coming from the stepper_async destructor calling broadphase destructor