volcoma
volcoma
Seems to me its somehow related to the order of destruction in the simulation_worker's destructor Manually erasing them seems to fix the crash, but i don't know why ``` simulation_worker::~simulation_worker()...
Since that library seems unsupported may i suggest https://github.com/simdjson/simdjson as a faster and safer alternative
hi it is basically any big model with animations. The one i am testing with is the Dancing Troll glb from the 3D Viewer app which comes with Windows 11...
After pulling latest version i tried to reproduce it and i couldn't, after that i tried again without lowering the optimzation levels and worked fine. Maybe it was a mistake...
Still my suggestion on using simdjson remains as it is still actively supported and way faster, but requires a newer standard.
c++ Game engine and editor. https://github.com/volcoma/EtherealEngine 
Hi. Any progress or idea on this?
@vbousquet Yes it says it supports it. It is a RGBA8 format not any special one.