volcoma

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Seems to me its somehow related to the order of destruction in the simulation_worker's destructor Manually erasing them seems to fix the crash, but i don't know why ``` simulation_worker::~simulation_worker()...

Since that library seems unsupported may i suggest https://github.com/simdjson/simdjson as a faster and safer alternative

hi it is basically any big model with animations. The one i am testing with is the Dancing Troll glb from the 3D Viewer app which comes with Windows 11...

After pulling latest version i tried to reproduce it and i couldn't, after that i tried again without lowering the optimzation levels and worked fine. Maybe it was a mistake...

Still my suggestion on using simdjson remains as it is still actively supported and way faster, but requires a newer standard.

c++ Game engine and editor. https://github.com/volcoma/EtherealEngine ![preview0](https://cloud.githubusercontent.com/assets/1499411/22427600/80bb2112-e70c-11e6-851c-b3afc65503bb.png)

@vbousquet Yes it says it supports it. It is a RGBA8 format not any special one.