Unknown W. Brackets
Unknown W. Brackets
So, it's probably memory allocation related... we indeed should have io async HLE threads. We could try cheating it just by allocating stacks for fds to see if it actually...
I think you can independently set the thread priority per fd, so I assume each one has its own thread. I have not done deep testing in that area yet......
This is still happening in the latest git build, even after implementing async IO more correctly. Just a note, the referenced JPCSP change is here, and it might still be...
Ys I & II Chronicles issue: videos end too early on PPSSPP1.3 or more [MPEG] (due to being too fast)
The videos play at a normal speed for me. Are you using default settings, and a clean copy of the game without any cheats/patches? Worth noting: they play at 60/60...
Ys I & II Chronicles issue: videos end too early on PPSSPP1.3 or more [MPEG] (due to being too fast)
It seems to match the timing of this in all backends, including Direct3D9: https://youtu.be/UrYcrK60QK0?t=2m57s When you say you detect - what does PPSSPP say the FPS is? -[Unknown]
Ys I & II Chronicles issue: videos end too early on PPSSPP1.3 or more [MPEG] (due to being too fast)
Maybe it's a setting issue - could you have the CPU Mhz overidden or something? I let the entire video play and the audio was in sync the entire time...
Ys I & II Chronicles issue: videos end too early on PPSSPP1.3 or more [MPEG] (due to being too fast)
"Timing hack" breaks things, it's a hack that breaks timing to try to make games run faster. For me, on Android, with or without frameskip, and without any hacks, the...
Ys I & II Chronicles issue: videos end too early on PPSSPP1.3 or more [MPEG] (due to being too fast)
Assuming you're using default settings, a clean disc, no hacks or cheats, and the same latest version - then there must be something causing it to behave differently. Maybe savedata?...
Apparently, this game is now playable despite the lack of sceMp4 support. Surely, the videos are not visible. Here's a list of games that use sceMp4 (per reporting, may be...
Software rendering performs dithering (so those screenshots.) But everything else - OpenGL, Vulkan, Direct3D - currently doesn't. I'm not sure if the dither matrix is used when drawing 16-bit textures...