Unknown W. Brackets

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Okay, I think this will do it maybe: d111a8d3ff21efaf7cc14ab25cd79c74dce861c0 -[Unknown]

So, #6117 and this are basically about the same thing: blitting the full framebuffer multiple times per frame makes it slow. -[Unknown]

But isn't it drawing off screen for a reason? I remember seeing something at some point that suggested to me that it was using the area between strides to render...

Hm, it could be something to do with video files that have two audio streams and something wrong about the selection of the stream. It would help if you could...

Well, it's probably related to #6384. I think I had found a multitrack audio to test against, but it could be it's broken since then. That was in v0.9.9. -[Unknown]

The logo is back. The bloom graphics are at least better, but still pretty bad - and it still crashes going into the battle tutorial. -[Unknown]

Does PixelDepthRounding still help? Now it would use a compressed range of depth rather than writing depth, so it may have changed behavior - and might not be as slow....

With #16396, I think all the known IR issues might be fixed? Although someone posted one on Discord that might be that same bug. -[Unknown]

If we call `vkQueuePresentKHR` during shutdown for cleanup we probably should ignore errors, even device lost. Maybe a validation error is happening, though. Does this happen even if you only...

Since those values are saved externally, it's kind of a good thing that it causes conflicts when two people use the same number. I don't think it's bad to be...