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> At this point, the screen goes black with background sound. Fails with Vulkan and OPENGL. > >  > > Samsung Galaxy Note 8 Oreo 8.0.0 Exynos. > >...
You can use tools like these, but it's generally easier to do on a desktop: https://superuser.com/a/988531 But you can also report compatibility inside PPSSPP, and your CRC will show up...
Sounds like this isn't a bug in PPSSPP but is a problem with your copy of the disc. We can't really help you if you no longer have the original...
So this is interesting. When I render that frame dump on my PSP, I get this:  Software rendering has some lighting/line issues, but looks close and even replicates the...
I started up the Origins Demo, and see the funky shadow pretty clearly:  Let's see how this one is working, maybe it'll tell us something...
From the frame dump on a PSP, this is the depth:  Linear version (32 pixels of margin as you'd expect):  However, when I use psplink with the game...
Also note this: https://github.com/hrydgard/ppsspp/issues/6265#issuecomment-1236059019 I think what's happening here is clearer in the software renderer, but I suspect there's a download in between. Ugly stuff it does, offsetting into framebuffers...
No I mean, the behavior is the same but the shadows render correctly in game. A frame dump on a PSP renders them wrong. I haven't found what's different... I...
Alright, I've figured out the difference. `sceGeEdramSetAddrTranslation()`. The game calls `sceGeEdramSetAddrTranslation(0x1000);` and when that happens, the color buffer (0x0404c000) looks like this:  The shadow looks great. This is the...
Alright, so here's how the mirrors work: Mirror 1 (0x04200000) is fairly simple: * Address translation set to 0: `address ^ 0x600` * Address translation set > 0: `address ^...