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Echoshift Incorrect Playable Character Model
It's seems the playable character model is incorrect in echoshift
PPSSPP:
Real PSP:
PPSSPP's Software Renderer:

GE Dump: recording.zip
Updated Software renderer screenshot:

Huh, that's interesting. Maybe some toon effect similar to DBZ TTT, but failing somehow. Thanks for the GE dump! Totally forgot about this issue
So this is interesting. When I render that frame dump on my PSP, I get this:

Software rendering has some lighting/line issues, but looks close and even replicates the rainbow:

The lines are missing in Vulkan now, though, which isn't great...
The figure is drawn using this texture:

Since the dump renders the same, I wonder if there's some readback that was missed here. Can you attach a framedump created using the software renderer?
Anyway, lines are also a problem. This is the worst I've seen the lines in the software renderer, I thought they usually looked pretty close...
-[Unknown]
It seems the incorrect character model also present for PS4 and PS5 included from PS Plus.

I think it's pretty clear what's going on here. The game renders the character with those colors, then applies a post process using the CPU to replace the colors with outlines. This will not be captured in the dump.
Our only options are probably to force software rendering on, or write a custom shader to replace the post process.
