Unknown W. Brackets

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I like this idea, but how do we handle conflicts? Conflicts can happen with both savedata and states. The most likely example would be that I start out with a...

Would we, when enabled, just sync the SAVEDATA directory whenever the emulator is started, and shortly after any write access to ms0:/PSP/SAVEDATA/? That would possibly do the trick. The other...

Hm, are you doing saves also are save states only? We don't want to encourage people to use save states as their main way of saving. People already do that,...

Personally I think my example can't really be resolved without involving the user. I think the options are: 1. After sync has been offline (either initial setup or after subway),...

Just wanted to note: I brought up this example because I think it's important to keep in mind. But I would definitely not be opposed to a PR that implemented...

From what I can tell, this is an issue of depth clamping. It works in Vulkan and in softgpu, and I see a few vertex coords that are negative (although...

A GE dump of this would help to confirm it's related to depth clamp. -[Unknown]

Hm, it's not obvious from the dump (I think I looked at it before and came to the same conclusion too) whether this is depth clamp related or not. Might...

This reproduces on desktop when setting `simulateGLES = true` (code change only), but not using desktop GL. It also happens in D3D9, so basically everywhere without depth clamp... Initial draws...

If you really want your files to have another extension, all you need to do is use `.pbp`. Actually, PPSSPP will open a file with any extension, but `.pbp` is...