mika
mika
in the meanwhile, possibly one workaround: - Use this custompass feature https://github.com/unitycoder/UnityPointCloudViewer/issues/126 - add this line there `if (renderingData.cameraData.camera.CompareTag("MainCamera") == false) return;` -  info about Camera.current being null in...
does that happen, even if added that on extra line of code? (i didnt see in camera preview at least)
for 2020.2.2f1 + HDRP 10.2.2 same process as above, custom pass script is bit different: New Custom Pass.cs ``` using UnityEngine; using UnityEngine.Rendering.HighDefinition; using UnityEngine.Rendering; class NewCustomPass : CustomPass {...
Just tested this with Unity XR + Oculus, works with HDRP+VR also.
for Unity 2020.3.21f1 + HDRP 10.6.0 and V3 tiles viewer: - project window right click, Create/Rendering/C# Custom pass - main camera: Add Component, Custom Pass Volume - Select some injection...
Ok that doesnt seem to be working. just tested in V3 viewer in hdrp+single pass instanced+oculus : no points rendered (multipass works). I'll look into it.
Ok, some progress: - converted PointCloudColorDX11.shader to vr+singlepass : Seems to work (tested on quest+link, hdrp 12.x) if you can test it, pm [me in forums](https://forum.unity.com/members/mgear.22727/) or send [email](https://i0.wp.com/unitycoder.com/blog/wp-content/uploads/2011/07/mail.jpg?resize=169%2C15), i'll...
is that birp, urp, or hdrp? and point cloud format? (v1 .bin, v2 .ucpc, v3 .pcroot) and singlepass or multipass? (try multipass) (can also attach gif or images, or send...
whats the VRIF, so i can have a look/test? or is it this one, https://assetstore.unity.com/packages/templates/systems/vr-interaction-framework-161066 (i have this purchased, so then its possible to test)
ok saw the same issue. and noticed that if i disable these hand controllers from scene, then it works again (havent yet checked whats inside them that causes the wrong...