mika

Results 212 comments of mika

got it! yes, the current templates are only those that come with editor, from this folder ...6000_0\Editor\Data\Resources\PackageManager\ProjectTemplates\ android sdk is planned here https://github.com/unitycoder/UnityLauncherPro/issues/171

templates issue, can follow up here https://github.com/unitycoder/UnityLauncherPro/issues/147

yes that would be very much needed. i think last time i've tested it (in old launcher version), but it required some extra setup to "feed" .txt file into VS...

now works with github builds, adds timestamp for current build (good enough for now..) ![image](https://github.com/unitycoder/UnityLauncherPro/assets/5438317/517e2f34-8c9b-4fbc-8ad9-aed18ad8fef6)

Ok, yeah i would except that to cause problems... (original intended use was to click and wait for results). So you basically want to "hover" points constantly? Does it need...

Wouldn't it cause many "bad hits" on points that are behind your 2 nearby points? Say you try to draw line between door frame nearby, but in the middle (while...

Ok, I'll post here if i find some alternative solutions. How large point clouds you estimate you might have? (since the current picker gets slower on larger clouds). Some options...

in the meanwhile, other workaround ideas: - keep view distance very low during drawing lines (since you don't want to pick far away points), this should make picking faster -...

another idea to think about: - if you initially draw fake brush line on screen (where user drags mouse from-to) - then on mouseup, start processing to find actual points...