mika

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Now that i think about it, adding that source code into unity project would be easiest (since its .net 4.7 project, should work) although need to think about: - If...

there was example for the old unity webplayer, but not for webgl yet. I'll reply here once its added for webgl. Question: Do you want to load "raw" point cloud...

1. Webgl build currently only supports Point Cloud meshes (so need to use the in Editor converter, to create meshes https://github.com/unitycoder/UnityPointCloudViewer/wiki/PointCloud2Mesh , those generated meshes in editor could be converted...

Made some initial tests while ago, but running out of memory (even with a small'ish

> Any news here No webgl runtime loading updates yet, but recently added Point Picking and Box selection features for WebGL version. (the pre converted mesh cloud one). Hopefully next...

> Hello, if using WebGL to retrieve data from a server and then render point clouds, such as fetching a PLY file over the network, is this plugin currently not...

some tests for sending float arrays (XYZ and RGB) from regular javascript into webgl viewer and using meshes to render that data https://unitycoder.com/upload/demos/pointcloudwebgl3/

another webgl test: - loads .GLB (GLTF) point cloud file - can select points - can adjust point size https://unitycoder.com/upload/demos/pointcloudGLTF1/ I'll continue testing with webgl+gltf , after i look into...

unity 6000, webGPU test: (XYZ+RGB data, no pointsize/billboard here yet) https://unitycoder.com/upload/demos/pointcloudWebGPU1/ ![image](https://github.com/user-attachments/assets/2f703dec-ebad-47f8-b866-4c0941dc515a)

yes thats the default way (for v1/v2 (.bin, .ucpc) viewer there are shaders with offset variable to translate cloud, and in next version there is shader that enables transform follow...