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Point Cloud Viewer and Tools for Unity

Results 44 UnityPointCloudViewer issues
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probably related to https://forum.unity.com/threads/is-this-a-bug-in-unity.710510/#post-4749092 doesnt happen on my pc though.. but here is workaround, add this code to viewer: ``` void OnApplicationFocus(bool focused) { if (focused) { cloudMaterial.SetBuffer("buf_Points", bufferPoints); cloudMaterial.SetBuffer("buf_Colors",...

bug

would need to add these https://docs.unity3d.com/Manual/PlatformDependentCompilation.html to replace threading with Tasks

enhancement

similar to this, with - movable points - billboard texts - area calculation etc. https://www.youtube.com/watch?v=UmHzXEdITHc

enhancement

> I need to load pointclouds at runtime and perform measurements. > There's the FindClosestPointBrute function in the RuntimeViewerDX11 class, and it has a //TODO replace with new measuring system....

enhancement

configurable importer (like in cloudcompare, can define what row is what data) ![image](https://user-images.githubusercontent.com/5438317/67885909-1bde7f80-fb51-11e9-8c3a-c2447383a566.png)

wishlist

probably due to the billboard size calculations failing in ortho. and editor log will be filled with ``` d3d11: failed to create buffer (target 0x2 mode 0 size 240) [0x887A0005]...

bug

probably should use Range property instead of free float..

Building for hololens gives error messages like: "error CS0117: 'Thread' does not contain a definition for 'Sleep'" more info: http://stackoverflow.com/questions/12641223/thread-sleep-replacement-in-net-for-windows-store In the older version v1.7 there wasn't any threading used,...

bug

Add example to stream/load external point cloud data (replaces current cloud, or loads new cloud), requires threading.

enhancement