UnityPointCloudViewer
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Point Cloud Viewer and Tools for Unity
probably related to https://forum.unity.com/threads/is-this-a-bug-in-unity.710510/#post-4749092 doesnt happen on my pc though.. but here is workaround, add this code to viewer: ``` void OnApplicationFocus(bool focused) { if (focused) { cloudMaterial.SetBuffer("buf_Points", bufferPoints); cloudMaterial.SetBuffer("buf_Colors",...
would need to add these https://docs.unity3d.com/Manual/PlatformDependentCompilation.html to replace threading with Tasks
similar to this, with - movable points - billboard texts - area calculation etc. https://www.youtube.com/watch?v=UmHzXEdITHc
> I need to load pointclouds at runtime and perform measurements. > There's the FindClosestPointBrute function in the RuntimeViewerDX11 class, and it has a //TODO replace with new measuring system....
configurable importer (like in cloudcompare, can define what row is what data) 
probably due to the billboard size calculations failing in ortho. and editor log will be filled with ``` d3d11: failed to create buffer (target 0x2 mode 0 size 240) [0x887A0005]...
probably should use Range property instead of free float..
Building for hololens gives error messages like: "error CS0117: 'Thread' does not contain a definition for 'Sleep'" more info: http://stackoverflow.com/questions/12641223/thread-sleep-replacement-in-net-for-windows-store In the older version v1.7 there wasn't any threading used,...
Add example to stream/load external point cloud data (replaces current cloud, or loads new cloud), requires threading.