ufdada

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The second one looks closer to the original

i actually wouldn't use the bump water in any way, since every selfmade one today is way better than this. ![shot0005](https://cloud.githubusercontent.com/assets/3787188/15993054/a6b48436-30db-11e6-9f19-9c3b7646070c.png) ![shot0006](https://cloud.githubusercontent.com/assets/3787188/15993055/a6d9e2d0-30db-11e6-8099-dce2551685ae.png)

I tried to convert it by hand via blender, but it doesn't look that pretty. ![lava0_n](https://cloud.githubusercontent.com/assets/3787188/18230436/d25af528-729b-11e6-9155-5bdce13ae4da.png) ![image](https://cloud.githubusercontent.com/assets/3787188/18230427/650f7d2c-729b-11e6-992f-649feba3c903.png) Here is the tutorial that i used: https://www.youtube.com/watch?v=-hgEtq3gYM0

That's some nice research you did there.

@ArchDemons The qmixer in dk2 was actually version 4.13 (in some cases) or 4.14 (at least in mine). You can find 4.13 here: https://web.archive.org/web/19990508143218/http://www.qsound.com/gamedev/qmdx-files/qm413sdk.exe

@ArchDemons I run a repo for 010 templates already: https://github.com/ufdada/dk2-tools/tree/master/Formats Do you mind if i update my templates with your changes?

ArchDemons did some great work on this #247 #284 what's still open here?

Well the artresource should have values for `left footstep frame` and `right footstep frame`, so they might be synced with that? ![Artresource](https://raw.githubusercontent.com/wiki/ArchDemons/dk2-tools/images/276.png)

Does it makes sense to use any? I only used them for like faking data in an easy way or to make a specific service configurable. I don't really see...