ufdada
ufdada
The second one looks closer to the original
i actually wouldn't use the bump water in any way, since every selfmade one today is way better than this.  
I tried to convert it by hand via blender, but it doesn't look that pretty.   Here is the tutorial that i used: https://www.youtube.com/watch?v=-hgEtq3gYM0
That's some nice research you did there.
@ArchDemons The qmixer in dk2 was actually version 4.13 (in some cases) or 4.14 (at least in mine). You can find 4.13 here: https://web.archive.org/web/19990508143218/http://www.qsound.com/gamedev/qmdx-files/qm413sdk.exe
Worked fine for me
@ArchDemons I run a repo for 010 templates already: https://github.com/ufdada/dk2-tools/tree/master/Formats Do you mind if i update my templates with your changes?
ArchDemons did some great work on this #247 #284 what's still open here?
Well the artresource should have values for `left footstep frame` and `right footstep frame`, so they might be synced with that? 
Does it makes sense to use any? I only used them for like faking data in an easy way or to make a specific service configurable. I don't really see...