ufdada

Results 12 issues of ufdada

It's just a visual thing, but this would definitely make it look closer to the original. This was actually achieved with **Incremental Delaunay Triangulation**. Readings: - https://www.google.de/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0CCYQFjAAahUKEwjf2KahpITJAhVGEiwKHWZYBqU&url=http%3A%2F%2Fwww.karlchenofhell.org%2Fcppswp%2Flischinski.pdf&usg=AFQjCNERvoyhQYMwgtVXdNJYlZukkk8Kiw&sig2=E83lExb014YunXw9nbgkpg - http://www.ti.inf.ethz.ch/ew/courses/CG13/lecture/Chapter%207.pdf -...

Since our steering system is quite simple (no obstacle avoidance etc.), we need to improve it to better fit the original. There are several presentations and papers based on robin...

Tooltips in the game at the top right corner started to scroll when they where exceeding its length (like an alternating marquee in html). This is quite tricky in nifty,...

UI

Currently we only really support the starting entry point to the main menu with it's screen. But not for things like the debriefing, my pet dungeon, skirmish and multiplayer. Since...

Toni already made a nice implementation of digging and idling, now the rest should be done. DK2 has some nice references hidden how they were called internally. Since some tasks...

Since the original map format is awfully complex this task only really makes sense if everything is finally understood. This is probably a nice enhancement in case of modding or...

enhancement
asset conversion

I figured out there is some additional data in the global variables file, which seems to be things data (190) and only contain camera positions, but they looked kinda identical....

asset conversion

The minimap has several function we have to consider: - attacks and actions are shown with expanding circles (a green one) - the maps have a very low refresh rate...

UI

Accidentally i found a feature i never noticed before. You can pin a tab by holding shift and clicking that tab. If this tab isn't active (because you are switching...

enhancement
UI

The current terrain viewer is not really a big help. The following things should make it a little more useful: - support for fixed / dynamic rooms - support for...

enhancement