ufdada
ufdada
> I vote for multiple overlaid layers with an alpha channel image That's what i also would do, like: - layer for map (walls and paths) - layer for notifications/informations...
Well not exactly, what i actually meant was more something like that: http://blog.theknightsofunity.com/implementing-minimap-unity/ . Building a map with simplified meshes and just RenderToTexture from another cam (top view). It's probably...
> What is meant by this? - fixed / dynamic rooms are things like dungeon heart or the training room - quad tiles are tiles, that depend on 4 different...
I don't read the whole article, but i am pretty confident our problem is a blocking issue. The sound is played way after the button was clicked (it seemed to...
Seems like we are missing quite some information on exporting the meshes and materials. Since jmonkey can only store one material per geometry, we need to find a way to...
Well then we would need to figure out all the kinds of different materials dk has and only save them once instead for every material entry. Would probably save quite...
I guess it would be worth to try out. At least it would be better than the actual behaviour.
i don't think it works like that. Look here: 
We get there :), but the tile left to the smaller circle should have a torch which it doens't have