ubertpendragon
ubertpendragon
Was about to post a ticket but I found yours so: If oxygen bottles are placed inside powered O2 shelves, their oxygen refills If there's a fire in the room,...
Don't 😕 me I'm drowning in Aluminium/oxygen tanks, every single thing involving humans has them (outposts, pirates, beacons, wrecks...)
In colony supply cabinets, there are 3x8 oxygen tanks Very easy to steal without getting seen since colonies are huge
You also might want to look at both Engineering modules (not Colony) Both of them have isolated, easy to steal Diving Suits + Oxygen Tanks, so every single outpost you...
See what Ghostsheet just did here https://steamcommunity.com/sharedfiles/filedetails/?id=2834119941 Depth charges taking damage means they eventually disappear
I'm more concerned about every level from biome 3+ generating these huge structures which have to run the outpost generation logic and load several different .sub files, although I don't...
Pulse laser power consumption is still the same on Barsuk Power consumption went from 1400 to 5000, so a 3.6x increase.
> You might want to use the property HealthMultiplier instead, which takes this into account and sets the condition % to match what it was before the maximum condition was...
**Size mismatch** Most shell counterparts are identical but those 4 have a noticeable mismatch  
Just drag the patient around a bit because it definitely happens  It's more pronounced on unstable because opiates are much worse at bringing people out of critical