ubertpendragon
ubertpendragon
> 1. We need to check why AI-controlled vessels are that easily killed. Are bots lacking orders to man the guns? Are there too few gunners? Do they need stronger...
To elaborate: Pirate "ambushes" like `separatistattack1` spawn on top of a potential 2/3 missions which could be monster eliminations. So it's quite likely to end up having pirates and swarms...
Another problem is the inefficient suit locker position on both Humpback and Typhon 2 pirate subs Bots have to run all the way around the sub and back if they...
2 Giant spinelings spawned on top of the pirate sub, sunk it, the crew scrambled for suits and left the guns, then got swarmed by crawlers and everybody died BEFORE...
One more video: 1. Enemies spawn near or on top of the pirate sub. This one barely dodges 3 giant spinelings 2. Bots don't man the guns and get breached...
I must agree with jade, showing the bar gives the impression that you can damage the wall. Sometimes those walls have very high health like ruins one, so you end...
The end of an era
And it's overall unclear what works and what doesnt as well, like how stun batons ([despite not playing the error message](https://github.com/FakeFishGames/Barotrauma/discussions/16161)) SE will activate based with requireditem on use, but...
Other sound bug, on loading level https://cdn.discordapp.com/attachments/1233034663224803348/1385475863889575986/Untitled_video_-_Made_with_Clipchamp_19.mp4?ex=68563472&is=6854e2f2&hm=1be3ca48812056163b02841e3959c9f691601021a43e2a98b647a979931513aa&
https://github.com/user-attachments/assets/6830557d-95e0-481d-b4e6-69e3066e28ad