Jeremy Gray
Jeremy Gray
Hey @billie-sc, apologies for taking so long to get back to you. Work, "vacation," other priorities, etc. have often been in the way for a while now. The TJAPlayer3 code...
I'm afraid that there is not much I can do with the issue as written. There are a great many people for whom it does not crash, including myself on...
It's actually simpler than that, somewhat thankfully :). The code literally loads a hard coded set of six textures and then iterates over that set with a hard coded assumption...
I have confirmed that this couldn't have worked anyway, even it attempting to use it, and it has likely been generating filesystem related errors in the application log, since the...
I noticed that you closed this issue not long after you opened it. Were you able to get things building and running?
Did the main window appear at all? If so did it present a dialog box as it went to crash? Or did it not even get as far as to...
For some options if this issue is picked up during/after migration to .NET Core, or even just as inspiration regarding into which folder build should occur and what should get...
For context, the app is natively 720p in essence because HD-era Taiko no Tatsujin arcade cabinets run 720p and in turn because all TJAPlayer3 skins came to exist in 720p...
Hi @KabanFriends! I too would like to merge some of those PRs but have a couple of challenges worth mentioning: One challenge is that this fork is based on upstream's...