suza
suza
# What do you want to see added to the extension? Add support for customizing the templates ( plugins, workflows, ... ) *[ technically you can go to the extension's...
# What do you want to see added to the extension? It'd be nice to set a custom name for the plugin since right now it automatically copies the name...
# What do you want to see added to the extension? There are some situations where a repository contains multiple plugins for one reason or another. **It'd be nice to...
# What do you want to see added to the extension? **An additional file where you can list all of the includes that your file needs to be compiled.** As...
It would be nice to know the base address of a class' vtable and I don't think it'd be a time-consuming thing to implement
The only way ( that we currently know of ) is to nullify the attributes rather than stripping them entirely.
The error reported in https://github.com/alliedmodders/sourcemod/issues/2145 has been fixed in https://github.com/alliedmodders/sourcepawn/commit/9594f99766f9326f336a0307e1887e1317f18b48. This PR just updates the submodule to the latest remote commit ( I have not personally compiled & tested it...
Changing the player's class to the intended weapon's class and then reverting it back is not required to have correct animations. The missing piece was setting the weapon's `m_iViewModelIndex`.
Taunting will crash the server. The signature of `CTFPlayer::Taunt()` is correct and the function itself doesn't have anything to do with it. It happens right before the function gets called....
### I'm not too keen on how it's being shown to the user right now. The HUD should give clear visual cues of the state of the boss to the...