Randomizer
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Taunts crash the server
Taunting will crash the server. The signature of CTFPlayer::Taunt() is correct and the function itself doesn't have anything to do with it. It happens right before the function gets called.
OS: Windows
Taunting still works fine to me in Windows, is it related to one specific taunt, or do you have another plugin loaded that uses same detour, like playermodel2 which needs a convar to disable it at #105?
Not that I'm aware of, it's an almost clean install. It happens before the detour gets called, so the convar doesn't help with the crash. I'll test more later and see.