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Deep Rock Galactic mod loader and integration
The on-hover tool tips added to the modio tags also show up when hovering over things like the 'Install Mods' button when they are aligned behind one another - small...
The biggest offender is filesystem errors because they do not by default include the file path causing the error. I've manually added context in a few places but there are...
I propose a method of grouping mods together and adjusting profiles to operate on layered mod groups. This would allow for configurations such as: - having a "visual" mod group...
Version is included already but commit will help when handling test builds
I have a small utility I use for doing some quick automated checks on mods: https://github.com/trumank/drg-mod-tools There could be a developer option to run this automatically on all mods and...
Originally from comment https://github.com/trumank/drg-mod-integration/pull/30#issuecomment-1668352993. This issue keeps track of GUI refactoring effort. - [x] Split async GUI logic into its own module. Mostly addressed by 9e12576. - [ ] Unify...
Many paks are already compressed so a lot of time is wasted both by decompressing but also writing more bytes to disk since they get written back uncompressed.
The mod information is already embedded inside the mod assets so it can be displayed where the normal mod tab would be. - [ ] Replace existing (now disabled) modding...
Setup some testing infrastructure to incorporate test mods which have various edge cases, such as including shader bytecode, conflicting mods, to test integration and linting functionality. - [ ] Instead...
Asset registry files are stripped from mods since they are rarely used to access mods assets, however the official integration does attempt (it's very broken) to populate the game's asset...