mint
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Mod groups
I propose a method of grouping mods together and adjusting profiles to operate on layered mod groups. This would allow for configurations such as:
- having a "visual" mod group which includes personalized non-gameplay affecting mods
- having many different "gamplay" or "gamemode" mod groups that include only gameplay affecting mods
- creating mod profiles consisting of a gameplay profile on top of the common visual profile
With this configuration, mods in the visual group can be added/removed/modified and the change would be automatically reflected in any mod profile using the group. This also lays the groundwork for receiving and merging mods profiles (actually mod groups in this case) from the lobby host.