mint
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Deep Rock Galactic mod loader and integration
Mod download progress is properly indicated but the actual integration step is not so long integrations can give the impression something is stuck.
Currently the user is left with no information on which mod actually causes an error if one occurs.
What if we could pick and choose conflicting assets produced by the mod linter to give load priority to?
For example, a user might want to edit/share profiles.json manually.
Some passive thoughts while using the program (Take all with a grain of salt, as I have no clue the difficulty of implementing such things 😆 ) - It would...
Hey. I really want to use the overclock mods that use the framework, but they don't work. I suspect this is due to how the mod loads stuff, because with...
System: Windows 10 Pro 22H2 Log: ERROR drg_mod_integration::gui::message: modio::Error { kind: Request, source: Reqwest( reqwest::Error { kind: Request, url: Url { scheme: "https", cannot_be_a_base: false, username: "", password: None, host:...
When using this mod: https://mod.io/g/drg/m/dwarf-to-kobold-voice-pack#1966637 Several bits of audio are missing, namely the new voice lines. Other bits of audio I immediately tell are missing are the space rig bunk...
The features I've seen not working so far are the mod's special menu openable via the laser pointer button and the mod's setting to spawn you at a new spacerig...
It could include e.g.: - FAQs - Common issues and troubleshooting steps - Known issues and workarounds